Module: wine Branch: master Commit: a659194ebdca74fcae477cbbb96259fd127546b7 URL: https://source.winehq.org/git/wine.git/?a=commit;h=a659194ebdca74fcae477cbbb...
Author: Francois Gouget fgouget@free.fr Date: Thu Sep 27 09:25:04 2018 +0200
wined3d: Modernize the macOS spelling.
Signed-off-by: Francois Gouget fgouget@free.fr Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/adapter_gl.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 87418e1..80ba614 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -433,11 +433,11 @@ static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_ca * * Detecting this isn't really easy. The vendor string doesn't mention * Apple. Compile-time checks aren't sufficient either because a Linux - * binary may display on a MacOS X server via remote X11. So try to detect + * binary may display on a macOS X server via remote X11. So try to detect * the OpenGL implementation by looking at certain Apple extensions. Some * extensions like client storage might be supported on other * implementations too, but GL_APPLE_flush_render is specific to the - * MacOS X window management, and GL_APPLE_ycbcr_422 is QuickTime + * macOS X window management, and GL_APPLE_ycbcr_422 is QuickTime * specific. So the chance that other implementations support them is * rather small since Win32 QuickTime uses DirectDraw, not OpenGL. * @@ -893,11 +893,11 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info)
static void quirk_texcoord_w(struct wined3d_gl_info *gl_info) { - /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by + /* The Intel GPUs on macOS set the .w register of texcoords to 0.0 by * default, which causes problems with fixed-function fragment processing. * Ideally this flag should be detected with a test shader and OpenGL - * feedback mode, but some OpenGL implementations (MacOS ATI at least, - * probably all MacOS ones) do not like vertex shaders in feedback mode + * feedback mode, but some OpenGL implementations (macOS ATI at least, + * probably all macOS ones) do not like vertex shaders in feedback mode * and return an error, even though it should be valid according to the * spec. * @@ -906,8 +906,8 @@ static void quirk_texcoord_w(struct wined3d_gl_info *gl_info) * instruction slots which should be available to the Direct3D * application. * - * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking - * for the buggy cards, blacklist all Radeon cards on MacOS and whitelist + * ATI Radeon HD 2xxx cards on macOS have the issue. Instead of checking + * for the buggy cards, blacklist all Radeon cards on macOS and whitelist * the good ones. That way we're prepared for the future. If this * workaround is activated on cards that do not need it, it won't break * things, just affect performance negatively. */