Module: wine Branch: master Commit: 16c6e4e332d13a53c2dae0f2cc11922e0c728862 URL: http://source.winehq.org/git/wine.git/?a=commit;h=16c6e4e332d13a53c2dae0f2cc...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Oct 4 23:42:14 2012 +0200
d3d10: Handle rasterizer state in d3d10_effect_object_apply().
---
dlls/d3d10/d3d10_private.h | 1 + dlls/d3d10/effect.c | 18 +++++++++++++++++- 2 files changed, 18 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index 686ff68..314faf8 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -74,6 +74,7 @@ struct d3d10_effect_object enum d3d10_effect_object_type type; union { + ID3D10RasterizerState *rs; ID3D10VertexShader *vs; ID3D10PixelShader *ps; ID3D10GeometryShader *gs; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 1dbc634..662bfce 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1339,6 +1339,14 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
switch (o->type) { + case D3D10_EOT_RASTERIZER_STATE: + { + ID3D10EffectRasterizerVariable *rv = variable->lpVtbl->AsRasterizer(variable); + if (FAILED(hr = rv->lpVtbl->GetRasterizerState(rv, variable_idx, &o->object.rs))) + return hr; + break; + } + case D3D10_EOT_VERTEXSHADER: { ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); @@ -1369,7 +1377,6 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr break; }
- case D3D10_EOT_RASTERIZER_STATE: case D3D10_EOT_DEPTH_STENCIL_STATE: case D3D10_EOT_BLEND_STATE: case D3D10_EOT_STENCIL_REF: @@ -2159,6 +2166,10 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
switch(o->type) { + case D3D10_EOT_RASTERIZER_STATE: + ID3D10Device_RSSetState(device, o->object.rs); + return S_OK; + case D3D10_EOT_VERTEXSHADER: ID3D10Device_VSSetShader(device, o->object.vs); return S_OK; @@ -2258,6 +2269,11 @@ static void d3d10_effect_object_destroy(struct d3d10_effect_object *o) { switch (o->type) { + case D3D10_EOT_RASTERIZER_STATE: + if (o->object.rs) + ID3D10RasterizerState_Release(o->object.rs); + break; + case D3D10_EOT_VERTEXSHADER: if (o->object.vs) ID3D10VertexShader_Release(o->object.vs);