Module: vkd3d Branch: master Commit: 7ac0873b4a75dde9de2b01ca11fb97aac0ffc128 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=7ac0873b4a75dde9de2b01ca...
Author: Philip Rebohle philip.rebohle@tu-dortmund.de Date: Thu Oct 24 21:16:15 2019 +0330
vkd3d-shader: Use full write mask for variables for array built-ins.
Private variables are always vec4, so using a sparse write mask here will lead to invalid code being generated when accessing the variable.
Signed-off-by: Philip Rebohle philip.rebohle@tu-dortmund.de Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 6a3eb10..936b014 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4320,7 +4320,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler storage_class = SpvStorageClassOutput;
if ((use_private_variable = builtin && builtin->spirv_array_size)) - write_mask = dst->write_mask; + write_mask = VKD3DSP_WRITEMASK_ALL; else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE || needs_private_io_variable(shader_signature, signature_element->register_index, builtin, &output_component_count, &write_mask)