Module: wine Branch: master Commit: c67a728c919cf956f2503df5ba49159e2e06c2f7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c67a728c919cf956f2503df5ba...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Dec 15 13:45:09 2016 +0100
d3d11/tests: Improve trace() message about compute shader support via SM4.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 0edb5dc..98aaa4a 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -10054,7 +10054,7 @@ static void test_check_feature_support(void)
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts)); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); - trace("Shader support %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x); + trace("Compute shader support via SM4 %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x);
refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount);