Module: wine Branch: master Commit: aec86b4ef92c8d0b2b19364dafb8236e19df6f6c URL: http://source.winehq.org/git/wine.git/?a=commit;h=aec86b4ef92c8d0b2b19364daf...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Oct 9 14:53:58 2007 +0200
wined3d: Silently ignore setting the 0 texture on gdi surfaces.
---
dlls/wined3d/surface_gdi.c | 11 ++++++++++- 1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c index 33dfb10..c198dbb 100644 --- a/dlls/wined3d/surface_gdi.c +++ b/dlls/wined3d/surface_gdi.c @@ -710,7 +710,16 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
void WINAPI IWineGDISurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; - FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This, textureName, target); + + /* Ignore 0 textureName and target. D3D textures can be created with gdi surfaces as plain + * containers, but they're useless until the app creates a d3d device from a d3d point of + * view, it's not an implementation limitation. This avoids false warnings when the texture + * is destroyed and sets the description back to 0/0 + */ + if(textureName != 0 || target != 0) { + FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This, textureName, target); + DebugBreak(); + } }
void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {