Module: wine Branch: master Commit: c6f8404bb67520abf6a8d12f768c8724fea59033 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c6f8404bb67520abf6a8d12f76...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Oct 7 22:15:49 2013 +0200
wined3d: Send transformation matrix updates through the command stream.
---
dlls/wined3d/cs.c | 31 +++++++++++++++++++++++++++++++ dlls/wined3d/device.c | 4 +--- dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 34 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index af23a47..16ffcf9 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -44,6 +44,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_RENDER_STATE, WINED3D_CS_OP_SET_TEXTURE_STATE, WINED3D_CS_OP_SET_SAMPLER_STATE, + WINED3D_CS_OP_SET_TRANSFORM, };
struct wined3d_cs_present @@ -169,6 +170,13 @@ struct wined3d_cs_set_sampler_state DWORD value; };
+struct wined3d_cs_set_transform +{ + enum wined3d_cs_op opcode; + enum wined3d_transform_state state; + const struct wined3d_matrix *matrix; +}; + static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_present *op = data; @@ -661,6 +669,28 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, cs->ops->submit(cs); }
+static void wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_set_transform *op = data; + + cs->state.transforms[op->state] = *op->matrix; + if (op->state < WINED3D_TS_WORLD_MATRIX(cs->device->adapter->gl_info.limits.blends)) + device_invalidate_state(cs->device, STATE_TRANSFORM(op->state)); +} + +void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, + const struct wined3d_matrix *matrix) +{ + struct wined3d_cs_set_transform *op; + + op = cs->ops->require_space(cs, sizeof(*op)); + op->opcode = WINED3D_CS_OP_SET_TRANSFORM; + op->state = state; + op->matrix = matrix; + + cs->ops->submit(cs); +} + static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, @@ -681,6 +711,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_RENDER_STATE */ wined3d_cs_exec_set_render_state, /* WINED3D_CS_OP_SET_TEXTURE_STATE */ wined3d_cs_exec_set_texture_state, /* WINED3D_CS_OP_SET_SAMPLER_STATE */ wined3d_cs_exec_set_sampler_state, + /* WINED3D_CS_OP_SET_TRANSFORM */ wined3d_cs_exec_set_transform, };
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index cae3cfd..e37a28d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1360,9 +1360,7 @@ void CDECL wined3d_device_set_transform(struct wined3d_device *device, }
device->state.transforms[d3dts] = *matrix; - - if (d3dts < WINED3D_TS_WORLD_MATRIX(device->adapter->gl_info.limits.blends)) - device_invalidate_state(device, STATE_TRANSFORM(d3dts)); + wined3d_cs_emit_set_transform(device->cs, d3dts, matrix); }
void CDECL wined3d_device_get_transform(const struct wined3d_device *device, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 9626c54..c28643a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2505,6 +2505,8 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, + const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_vertex_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;