Module: wine Branch: master Commit: 849b16b8204418e5af630c2f5e3723f7608467a5 URL: http://source.winehq.org/git/wine.git/?a=commit;h=849b16b8204418e5af630c2f5e...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Apr 11 13:30:35 2017 +0200
wined3d: Implement SM4 retc instruction.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 17 ++++++++++++++--- dlls/wined3d/shader.c | 4 +++- dlls/wined3d/shader_sm4.c | 3 +++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 22 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index a681997..5a7a5c9 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5195,6 +5195,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_REP */ shader_hw_rep, /* WINED3DSIH_RESINFO */ NULL, /* WINED3DSIH_RET */ shader_hw_ret, + /* WINED3DSIH_RETP */ NULL, /* WINED3DSIH_ROUND_NE */ NULL, /* WINED3DSIH_ROUND_NI */ NULL, /* WINED3DSIH_ROUND_PI */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b5df3a3..c5017cb 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5014,13 +5014,23 @@ static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins) src0_param.param_str, shader_glsl_get_rel_op(ins->flags), src1_param.param_str); }
-static void shader_glsl_breakp(const struct wined3d_shader_instruction *ins) +static void shader_glsl_conditional_op(const struct wined3d_shader_instruction *ins) { const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool"; struct glsl_src_param src_param; + const char *op; + + switch (ins->handler_idx) + { + case WINED3DSIH_BREAKP: op = "break"; break; + case WINED3DSIH_RETP: op = "return"; break; + default: + ERR("Unhandled opcode %#x.\n", ins->handler_idx); + return; + }
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param); - shader_addline(ins->ctx->buffer, "if (%s(%s)) break;\n", condition, src_param.param_str); + shader_addline(ins->ctx->buffer, "if (%s(%s)) %s;\n", condition, src_param.param_str, op); }
static void shader_glsl_continue(const struct wined3d_shader_instruction *ins) @@ -9968,7 +9978,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_BFREV */ shader_glsl_map2gl, /* WINED3DSIH_BREAK */ shader_glsl_break, /* WINED3DSIH_BREAKC */ shader_glsl_breakc, - /* WINED3DSIH_BREAKP */ shader_glsl_breakp, + /* WINED3DSIH_BREAKP */ shader_glsl_conditional_op, /* WINED3DSIH_BUFINFO */ shader_glsl_bufinfo, /* WINED3DSIH_CALL */ shader_glsl_call, /* WINED3DSIH_CALLNZ */ shader_glsl_callnz, @@ -10126,6 +10136,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_REP */ shader_glsl_rep, /* WINED3DSIH_RESINFO */ shader_glsl_resinfo, /* WINED3DSIH_RET */ shader_glsl_ret, + /* WINED3DSIH_RETP */ shader_glsl_conditional_op, /* WINED3DSIH_ROUND_NE */ shader_glsl_map2gl, /* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl, /* WINED3DSIH_ROUND_PI */ shader_glsl_map2gl, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index e62056e..208a09a 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -215,6 +215,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_REP */ "rep", /* WINED3DSIH_RESINFO */ "resinfo", /* WINED3DSIH_RET */ "ret", + /* WINED3DSIH_RETP */ "retp", /* WINED3DSIH_ROUND_NE */ "round_ne", /* WINED3DSIH_ROUND_NI */ "round_ni", /* WINED3DSIH_ROUND_PI */ "round_pi", @@ -2739,7 +2740,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
if (ins.handler_idx == WINED3DSIH_BREAKP - || ins.handler_idx == WINED3DSIH_IF) + || ins.handler_idx == WINED3DSIH_IF + || ins.handler_idx == WINED3DSIH_RETP) { switch (ins.flags) { diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index fbc2f51..614b545 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -174,6 +174,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_OR = 0x3c, WINED3D_SM4_OP_RESINFO = 0x3d, WINED3D_SM4_OP_RET = 0x3e, + WINED3D_SM4_OP_RETC = 0x3f, WINED3D_SM4_OP_ROUND_NE = 0x40, WINED3D_SM4_OP_ROUND_NI = 0x41, WINED3D_SM4_OP_ROUND_PI = 0x42, @@ -891,6 +892,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"}, {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"}, {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""}, + {WINED3D_SM4_OP_RETC, WINED3DSIH_RETP, "", "u", + shader_sm4_read_conditional_op}, {WINED3D_SM4_OP_ROUND_NE, WINED3DSIH_ROUND_NE, "f", "f"}, {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"}, {WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 676e982..600fc04 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -831,6 +831,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_REP, WINED3DSIH_RESINFO, WINED3DSIH_RET, + WINED3DSIH_RETP, WINED3DSIH_ROUND_NE, WINED3DSIH_ROUND_NI, WINED3DSIH_ROUND_PI,