Module: wine Branch: master Commit: e5102126260dc7fc3c9855fbc3c938ab19f68beb URL: http://source.winehq.org/git/wine.git/?a=commit;h=e5102126260dc7fc3c9855fbc3...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 5 18:24:24 2016 +0200
wined3d: Use the texture dimension helpers in fb_copy_to_texture_direct().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 67ec03f..8d898bc 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2082,6 +2082,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc struct wined3d_context *context; BOOL upsidedown = FALSE; RECT dst_rect = *dst_rect_in; + unsigned int src_height;
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag * glCopyTexSubImage is a bit picky about the parameters we pass to it @@ -2128,6 +2129,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc ERR("Texture filtering not supported in direct blit\n"); }
+ src_height = wined3d_texture_get_level_height(src_texture, src_surface->texture_level); if (upsidedown && !((xrel - 1.0f < -eps) || (xrel - 1.0f > eps)) && !((yrel - 1.0f < -eps) || (yrel - 1.0f > eps))) @@ -2135,13 +2137,13 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc /* Upside down copy without stretching is nice, one glCopyTexSubImage call will do. */ gl_info->gl_ops.gl.p_glCopyTexSubImage2D(dst_surface->texture_target, dst_surface->texture_level, dst_rect.left /*xoffset */, dst_rect.top /* y offset */, - src_rect->left, src_surface->resource.height - src_rect->bottom, + src_rect->left, src_height - src_rect->bottom, dst_rect.right - dst_rect.left, dst_rect.bottom - dst_rect.top); } else { LONG row; - UINT yoffset = src_surface->resource.height - src_rect->top + dst_rect.top - 1; + UINT yoffset = src_height - src_rect->top + dst_rect.top - 1; /* I have to process this row by row to swap the image, * otherwise it would be upside down, so stretching in y direction * doesn't cost extra time