Module: wine Branch: master Commit: 5bc49dd525ce10d1a4170b86b526f0d78ed63908 URL: http://source.winehq.org/git/wine.git/?a=commit;h=5bc49dd525ce10d1a4170b86b5...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Apr 20 11:04:19 2017 +0200
wined3d: Introduce wined3d_device_get_domain_shader().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 961bda6..b5f4bdd 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2695,6 +2695,13 @@ void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struc wined3d_shader_decref(prev); }
+struct wined3d_shader * CDECL wined3d_device_get_domain_shader(const struct wined3d_device *device) +{ + TRACE("device %p.\n", device); + + return device->state.shader[WINED3D_SHADER_TYPE_DOMAIN]; +} + void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index e5edcb4..84ba5d4 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -59,6 +59,7 @@ @ cdecl wined3d_device_get_depth_stencil_view(ptr) @ cdecl wined3d_device_get_device_caps(ptr ptr) @ cdecl wined3d_device_get_display_mode(ptr long ptr ptr) +@ cdecl wined3d_device_get_domain_shader(ptr) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) @ cdecl wined3d_device_get_gs_cb(ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 6733087..29a8431 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2196,6 +2196,7 @@ struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps); HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation); +struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device); void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);