Module: vkd3d Branch: master Commit: 0282b2643cc2ae3b7a00af96ceec052e2508296d URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=0282b2643cc2ae3b7a00af96...
Author: Hans-Kristian Arntzen post@arntzen-software.no Date: Tue Oct 1 12:33:47 2019 +0200
vkd3d: Fix MSVC build of state.c.
Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d/state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 12a711b..9dc5cff 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -1342,7 +1342,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device, struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength}; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct VkShaderModuleCreateInfo shader_desc; - struct vkd3d_shader_code spirv = {}; + struct vkd3d_shader_code spirv = {0}; VkResult vr; int ret;