Module: wine Branch: master Commit: 9b47996b41c186d6417c63ad662e73a5909efe7d URL: http://source.winehq.org/git/wine.git/?a=commit;h=9b47996b41c186d6417c63ad66...
Author: H. Verbeet hverbeet@gmail.com Date: Tue Jul 29 23:14:44 2008 +0200
wined3d: Container dirtification is already handled in ModifyLocation().
---
dlls/wined3d/drawprim.c | 17 ++--------------- 1 files changed, 2 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 9a47f8b..fb1f705 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -923,7 +923,6 @@ void drawPrimitive(IWineD3DDevice *iface,
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DSwapChain *swapchain; - IWineD3DBaseTexture *texture = NULL; IWineD3DSurfaceImpl *target; int i;
@@ -933,12 +932,9 @@ void drawPrimitive(IWineD3DDevice *iface, for(i = 0; i < GL_LIMITS(buffers); i++) { target = (IWineD3DSurfaceImpl *) This->render_targets[i];
- /* TODO: Only do all that if we're going to change anything - * Texture container dirtification does not work quite right yet - */ + /* TODO: Only do all that if we're going to change anything */ if(target /*&& target->Flags & (SFLAG_INTEXTURE | SFLAG_INSYSMEM)*/) { swapchain = NULL; - texture = NULL;
if(i == 0) { IWineD3DSurface_GetContainer((IWineD3DSurface *) target, &IID_IWineD3DSwapChain, (void **)&swapchain); @@ -951,16 +947,7 @@ void drawPrimitive(IWineD3DDevice *iface, if(swapchain) { /* Onscreen target. Invalidate system memory copy and texture copy */ IWineD3DSwapChain_Release(swapchain); - } else if(wined3d_settings.offscreen_rendering_mode != ORM_FBO) { - /* Non-FBO target: Invalidate system copy, texture copy and dirtify the container */ - /* TODO: Move container dirtification to ModifyLocation */ - IWineD3DSurface_GetContainer((IWineD3DSurface *) target, &IID_IWineD3DBaseTexture, (void **)&texture); - - if(texture) { - IWineD3DBaseTexture_SetDirty(texture, TRUE); - IWineD3DTexture_Release(texture); - } - } else { + } else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO) { /* FBO offscreen target. Texture == Drawable */ target->Flags |= SFLAG_INTEXTURE; }