Module: wine Branch: master Commit: 2a949ec323aac6f1826148ef97ab6ad992bfc9ce URL: http://source.winehq.org/git/wine.git/?a=commit;h=2a949ec323aac6f1826148ef97...
Author: Roderick Colenbrander thunderbird2k@gmail.com Date: Thu Apr 15 12:41:58 2010 +0200
wined3d: Remove call to d3dfmt_get_conv from read_from_framebuffer_texture.
---
dlls/wined3d/surface.c | 6 +----- 1 files changed, 1 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 9e3cef9..2986bc0 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1487,13 +1487,9 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb) IWineD3DDeviceImpl *device = This->resource.device; const struct wined3d_gl_info *gl_info; struct wined3d_context *context; - struct wined3d_format_desc desc; - CONVERT_TYPES convert; GLint prevRead; BOOL alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
- d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will use textures */, &desc, &convert); - /* Activate the surface to read from. In some situations it isn't the currently active target(e.g. backbuffer * locking during offscreen rendering). RESOURCELOAD is ok because glCopyTexSubImage2D isn't affected by any * states in the stateblock, and no driver was found yet that had bugs in that regard. @@ -1535,7 +1531,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
if (!(This->Flags & alloc_flag)) { - surface_allocate_surface(This, gl_info, &desc, srgb, This->pow2Width, This->pow2Height); + surface_allocate_surface(This, gl_info, This->resource.format_desc, srgb, This->pow2Width, This->pow2Height); This->Flags |= alloc_flag; }