Module: vkd3d Branch: master Commit: 97c3aa0cdca31ce06785b024acf81faef6429ac8 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=97c3aa0cdca31ce06785b024...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Jan 31 11:29:29 2019 +0100
vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/vkd3d_shader_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 0718808..2bfdad0 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -20,7 +20,7 @@
#include <stdio.h>
-VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG"); +VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS); STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);