Module: wine Branch: refs/heads/master Commit: 0ea6686134d3b5d20cca5acf976c33f14d69091a URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=0ea6686134d3b5d20cca5acf...
Author: H. Verbeet hverbeet@gmail.com Date: Sun Mar 19 22:25:05 2006 +0000
d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVertexShader.
---
dlls/d3d8/device.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 834d84b..4038188 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1140,11 +1140,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_De IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); - if (VS_HIGHESTFIXEDFXF <= pShader) { - WARN("(%p) : Caller as passed a shader below the valud of VS_HIGHESTFIXEDFXF\n", This); + if (pShader <= VS_HIGHESTFIXEDFXF) { + WARN("(%p) : Caller passed a shader below the value of VS_HIGHESTFIXEDFXF\n", This); hrc = D3DERR_INVALIDCALL; } else if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { - FIXME("(%p) : Caller as passed a shader greater than the maximum number of shaders\n", This); + FIXME("(%p) : Caller passed a shader greater than the maximum number of shaders\n", This); hrc = D3DERR_INVALIDCALL; } else { IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];