Module: wine Branch: master Commit: 347dda068f9a4fdb12607f6d337d0dffa5c6b01b URL: http://source.winehq.org/git/wine.git/?a=commit;h=347dda068f9a4fdb12607f6d33...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Oct 15 22:26:18 2012 +0200
wined3d: Explicitly check the shader type in shader_glsl_mov().
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ff3c7e4..388f438 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2314,7 +2314,7 @@ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins) /* In vs_1_1 WINED3DSIO_MOV can write to the address register. In later * shader versions WINED3DSIO_MOVA is used for this. */ if (ins->ctx->reg_maps->shader_version.major == 1 - && !shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type) + && ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX && ins->dst[0].reg.type == WINED3DSPR_ADDR) { /* This is a simple floor() */