Module: wine Branch: master Commit: bc1d6e5098c08e59f43fafe8e5e2b649f2006ba4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=bc1d6e5098c08e59f43fafe8e5...
Author: Rico Schüller kgbricola@web.de Date: Sun Oct 6 21:25:41 2013 +0200
d3dx9: Don't allocate the state parameter.
---
dlls/d3dx9_36/effect.c | 20 ++++++-------------- 1 files changed, 6 insertions(+), 14 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 0c4fecc..547e810 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -127,7 +127,7 @@ struct d3dx_state UINT operation; UINT index; enum STATE_TYPE type; - struct d3dx_parameter *parameter; + struct d3dx_parameter parameter; };
struct d3dx_sampler @@ -558,8 +558,7 @@ static struct d3dx_parameter *get_valid_parameter(struct d3dx9_base_effect *base
static void free_state(struct d3dx_state *state) { - free_parameter(state->parameter, FALSE, FALSE); - HeapFree(GetProcessHeap(), 0, state->parameter); + free_parameter(&state->parameter, FALSE, FALSE); }
static void free_object(struct d3dx_object *object) @@ -4618,11 +4617,6 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con DWORD offset; const char *ptr2; HRESULT hr; - struct d3dx_parameter *parameter; - - parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter)); - if (!parameter) - return E_OUTOFMEMORY;
state->type = ST_CONSTANT;
@@ -4635,7 +4629,7 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; - hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0); + hr = d3dx9_parse_effect_typedef(&state->parameter, data, &ptr2, NULL, 0); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); @@ -4644,20 +4638,18 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); - hr = d3dx9_parse_init_value(parameter, data, data + offset, objects); + hr = d3dx9_parse_init_value(&state->parameter, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); goto err_out; }
- state->parameter = parameter; - return D3D_OK;
err_out:
- free_parameter(parameter, FALSE, FALSE); + free_parameter(&state->parameter, FALSE, FALSE);
return hr; } @@ -5007,7 +4999,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char * state = &pass->states[state_index]; }
- param = state->parameter; + param = &state->parameter;
/* * TODO: Do we need to create the shader/string here or later when we access them?