Module: wine Branch: master Commit: 668650335d85bc10c107e59caf211128adfabca3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=668650335d85bc10c107e59caf...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Apr 27 12:02:49 2017 +0200
d3d11: Delay destroying shader resource view until it is no longer referenced.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/view.c | 30 ++++++++++++++++++++++++++---- 1 file changed, 26 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index cdd380b..f1478ba 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -1891,6 +1891,14 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderRes
TRACE("%p increasing refcount to %u.\n", view, refcount);
+ if (refcount == 1) + { + ID3D11Device_AddRef(view->device); + wined3d_mutex_lock(); + wined3d_shader_resource_view_incref(view->wined3d_view); + wined3d_mutex_unlock(); + } + return refcount; }
@@ -1903,12 +1911,13 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe
if (!refcount) { + ID3D11Device *device = view->device; + wined3d_mutex_lock(); wined3d_shader_resource_view_decref(view->wined3d_view); - ID3D11Device_Release(view->device); - wined3d_private_store_cleanup(&view->private_store); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, view); + + ID3D11Device_Release(device); }
return refcount; @@ -2127,6 +2136,19 @@ static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtb d3d10_shader_resource_view_GetDesc1, };
+static void STDMETHODCALLTYPE d3d_shader_resource_view_wined3d_object_destroyed(void *parent) +{ + struct d3d_shader_resource_view *view = parent; + + wined3d_private_store_cleanup(&view->private_store); + HeapFree(GetProcessHeap(), 0, parent); +} + +static const struct wined3d_parent_ops d3d_shader_resource_view_wined3d_parent_ops = +{ + d3d_shader_resource_view_wined3d_object_destroyed, +}; + static unsigned int wined3d_view_flags_from_d3d11_bufferex_flags(unsigned int d3d11_flags) { unsigned int wined3d_flags = d3d11_flags & WINED3D_VIEW_BUFFER_RAW; @@ -2267,7 +2289,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi }
if (FAILED(hr = wined3d_shader_resource_view_create(&wined3d_desc, wined3d_resource, - view, &d3d_null_wined3d_parent_ops, &view->wined3d_view))) + view, &d3d_shader_resource_view_wined3d_parent_ops, &view->wined3d_view))) { wined3d_mutex_unlock(); WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);