Module: wine Branch: master Commit: a37b16e4afb59abe73288270d7da7c57bc5ac078 URL: https://source.winehq.org/git/wine.git/?a=commit;h=a37b16e4afb59abe73288270d...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Mar 10 19:22:46 2022 -0600
d3d11: Report support for ConstantBufferPartialUpdate.
Microsoft is not exactly clear what this means, but it seems likely it refers to the ability to bind a range of a constant buffer [i.e. with ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 7d2c2636f4b..e73d6726f5d 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -4087,7 +4087,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2 options->FlagsForUpdateAndCopySeenByDriver = FALSE; options->ClearView = FALSE; options->CopyWithOverlap = FALSE; - options->ConstantBufferPartialUpdate = FALSE; + options->ConstantBufferPartialUpdate = TRUE; options->ConstantBufferOffsetting = TRUE; options->MapNoOverwriteOnDynamicConstantBuffer = TRUE; options->MapNoOverwriteOnDynamicBufferSRV = TRUE;