Module: wine Branch: refs/heads/master Commit: 2940fd91706209ee2bc8e5fe753630a9c19ae869 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=2940fd91706209ee2bc8e5fe...
Author: H. Verbeet hverbeet@gmail.com Date: Sun Mar 19 22:25:49 2006 +0000
d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.
---
dlls/d3d8/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 4038188..33d56fb 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetV /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */ IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); } else { - FIXME("Setting shader\n"); + TRACE("Setting shader\n"); if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This); hrc = D3DERR_INVALIDCALL;