Module: wine Branch: master Commit: 71382b5cbbd2bbf8eedbe54e644113fc00f2cde2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=71382b5cbbd2bbf8eedbe54e64...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu May 28 08:44:21 2009 +0200
d3d10core: Don't complain as much about setting a NULL geometry shader.
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam a bit.
---
dlls/d3d10core/device.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 15e0184..de07db7 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader) { - FIXME("iface %p, shader %p stub!\n", iface, shader); + if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader); + else WARN("iface %p, shader %p stub!\n", iface, shader); }
static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)