Module: wine Branch: master Commit: cacf37f0ebaf2edbe9f94c972b37711b2bda17fc URL: http://source.winehq.org/git/wine.git/?a=commit;h=cacf37f0ebaf2edbe9f94c972b...
Author: Francois Gouget fgouget@free.fr Date: Thu May 31 13:59:16 2007 +0200
d3drm/tests: Fix the Visual C++ double to float conversion warnings.
---
dlls/d3drm/tests/vector.c | 120 ++++++++++++++++++++++---------------------- 1 files changed, 60 insertions(+), 60 deletions(-)
diff --git a/dlls/d3drm/tests/vector.c b/dlls/d3drm/tests/vector.c index 7e2690c..e900361 100644 --- a/dlls/d3drm/tests/vector.c +++ b/dlls/d3drm/tests/vector.c @@ -23,8 +23,8 @@
#include "wine/test.h"
-#define PI (4*atan(1.0)) -#define admit_error 0.000001 +#define PI (4.0f*atanf(1.0f)) +#define admit_error 0.000001f
#define expect_mat( expectedmat, gotmat)\ { \ @@ -132,69 +132,69 @@ static void VectorTest(void) D3DVALUE mod,par,theta; D3DVECTOR e,r,u,v,w,axis,casnul,norm,ray;
- U1(u).x=2.0;U2(u).y=2.0;U3(u).z=1.0; - U1(v).x=4.0;U2(v).y=4.0;U3(v).z=0.0; + U1(u).x=2.0f; U2(u).y=2.0f; U3(u).z=1.0f; + U1(v).x=4.0f; U2(v).y=4.0f; U3(v).z=0.0f;
/*______________________VectorAdd_________________________________*/ pD3DRMVectorAdd(&r,&u,&v); - U1(e).x=6.0;U2(e).y=6.0;U3(e).z=1.0; + U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f; expect_vec(e,r);
/*_______________________VectorSubtract__________________________*/ pD3DRMVectorSubtract(&r,&u,&v); - U1(e).x=-2.0;U2(e).y=-2.0;U3(e).z=1.0; + U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f; expect_vec(e,r);
/*_______________________VectorCrossProduct_______________________*/ pD3DRMVectorCrossProduct(&r,&u,&v); - U1(e).x=-4.0;U2(e).y=4.0;U3(e).z=0.0; + U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f; expect_vec(e,r);
/*_______________________VectorDotProduct__________________________*/ mod=pD3DRMVectorDotProduct(&u,&v); - ok((mod == 16.0), "Expected 16.0, Got %f\n",mod); + ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod);
/*_______________________VectorModulus_____________________________*/ mod=pD3DRMVectorModulus(&u); - ok((mod == 3.0), "Expected 3.0, Got %f\n",mod); + ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod);
/*_______________________VectorNormalize___________________________*/ pD3DRMVectorNormalize(&u); - U1(e).x=2.0/3.0;U2(e).y=2.0/3.0;U3(e).z=1.0/3.0; + U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f; expect_vec(e,u);
/* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
- U1(casnul).x=0.0; U2(casnul).y=0.0; U3(casnul).z=0.0; + U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f; pD3DRMVectorNormalize(&casnul); - U1(e).x=1.0; U2(e).y=0.0; U3(e).z=0.0; + U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f; expect_vec(e,casnul);
/*____________________VectorReflect_________________________________*/ - U1(ray).x=3.0; U2(ray).y=-4.0; U3(ray).z=5.0; - U1(norm).x=1.0; U2(norm).y=-2.0; U3(norm).z=6.0; - U1(e).x=79.0; U2(e).y=-160.0; U3(e).z=487.0; + U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f; + U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f; + U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f; pD3DRMVectorReflect(&r,&ray,&norm); expect_vec(e,r);
/*_______________________VectorRotate_______________________________*/ - U1(w).x=3.0; U2(w).y=4.0; U3(w).z=0.0; - U1(axis).x=0.0; U2(axis).y=0.0; U3(axis).z=1.0; - theta=2.0*PI/3.0; + U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f; + U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f; + theta=2.0f*PI/3.0f; pD3DRMVectorRotate(&r,&w,&axis,theta); - U1(e).x=-0.3-0.4*sqrt(3.0); U2(e).y=0.3*sqrt(3.0)-0.4; U3(e).z=0.0; + U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f; expect_vec(e,r);
/* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/ - theta=-PI/4.0; - pD3DRMVectorRotate(&r,&w,&axis,-PI/4); - U1(e).x=1.4/sqrt(2.0); U2(e).y=0.2/sqrt(2.0); U3(e).z=0.0; + theta=-PI/4.0f; + pD3DRMVectorRotate(&r,&w,&axis,theta); + U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f; expect_vec(e,r);
/*_______________________VectorScale__________________________*/ - par=2.5; + par=2.5f; pD3DRMVectorScale(&r,&v,par); - U1(e).x=10.0; U2(e).y=10.0; U3(e).z=0.0; + U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f; expect_vec(e,r); }
@@ -203,11 +203,11 @@ static void MatrixTest(void) D3DRMQUATERNION q; D3DRMMATRIX4D exp,mat;
- exp[0][0]=-49.0; exp[0][1]=4.0; exp[0][2]=22.0; exp[0][3]=0.0; - exp[1][0]=20.0; exp[1][1]=-39.0; exp[1][2]=20.0; exp[1][3]=0.0; - exp[2][0]=10.0; exp[2][1]=28.0; exp[2][2]=-25.0; exp[2][3]=0.0; - exp[3][0]=0.0; exp[3][1]=0.0; exp[3][2]=0.0; exp[3][3]=1.0; - q.s=1.0; U1(q.v).x=2.0; U2(q.v).y=3.0; U3(q.v).z=4.0; + exp[0][0]=-49.0f; exp[0][1]=4.0f; exp[0][2]=22.0f; exp[0][3]=0.0f; + exp[1][0]=20.0f; exp[1][1]=-39.0f; exp[1][2]=20.0f; exp[1][3]=0.0f; + exp[2][0]=10.0f; exp[2][1]=28.0f; exp[2][2]=-25.0f; exp[2][3]=0.0f; + exp[3][0]=0.0f; exp[3][1]=0.0f; exp[3][2]=0.0f; exp[3][3]=1.0f; + q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f;
pD3DRMMatrixFromQuaternion(mat,&q); expect_mat(exp,mat); @@ -220,10 +220,10 @@ static void QuaternionTest(void) D3DRMQUATERNION q,q1,q2,r;
/*_________________QuaternionFromRotation___________________*/ - U1(axis).x=1.0; U2(axis).y=1.0; U3(axis).z=1.0; - theta=2.0*PI/3.0; + U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f; + theta=2.0f*PI/3.0f; pD3DRMQuaternionFromRotation(&r,&axis,theta); - q.s=0.5; U1(q.v).x=0.5; U2(q.v).y=0.5; U3(q.v).z=0.5; + q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f; expect_quat(q,r);
/*_________________QuaternionSlerp_________________________*/ @@ -231,12 +231,12 @@ static void QuaternionTest(void) * interpolation. Moreover, if the angle of the two quaternions is in ]PI/2;3PI/2[, QuaternionSlerp * interpolates between the first quaternion and the opposite of the second one. The test proves * these two facts. */ - par=0.31; - q1.s=1.0; U1(q1.v).x=2.0; U2(q1.v).y=3.0; U3(q1.v).z=50.0; - q2.s=-4.0; U1(q2.v).x=6.0; U2(q2.v).y=7.0; U3(q2.v).z=8.0; + par=0.31f; + q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f; + q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f; /* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */ - epsilon=1.0; - g=1.0-par; h=epsilon*par; + epsilon=1.0f; + g=1.0f-par; h=epsilon*par; /* Part of the test proving that the interpolation is linear. */ q.s=g*q1.s+h*q2.s; U1(q.v).x=g*U1(q1.v).x+h*U1(q2.v).x; @@ -245,11 +245,11 @@ static void QuaternionTest(void) pD3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r);
- q1.s=1.0; U1(q1.v).x=2.0; U2(q1.v).y=3.0; U3(q1.v).z=50.0; - q2.s=-94.0; U1(q2.v).x=6.0; U2(q2.v).y=7.0; U3(q2.v).z=-8.0; + q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f; + q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f; /* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */ - epsilon=-1.0; - g=1.0-par; h=epsilon*par; + epsilon=-1.0f; + g=1.0f-par; h=epsilon*par; q.s=g*q1.s+h*q2.s; U1(q.v).x=g*U1(q1.v).x+h*U1(q2.v).x; U2(q.v).y=g*U2(q1.v).y+h*U2(q2.v).y; @@ -264,61 +264,61 @@ static void ColorTest(void) D3DVALUE expected, got, red, green, blue, alpha;
/*___________D3DRMCreateColorRGB_________________________*/ - red=0.8; - green=0.3; - blue=0.55; + red=0.8f; + green=0.3f; + blue=0.55f; expected_color=0xffcc4c8c; got_color=pD3DRMCreateColorRGB(red,green,blue); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/*___________D3DRMCreateColorRGBA________________________*/ - red=0.1; - green=0.4; - blue=0.7; - alpha=0.58; + red=0.1f; + green=0.4f; + blue=0.7f; + alpha=0.58f; expected_color=0x931966b2; got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/* if a component is <0 then, then one considers this compenent as 0. The following test proves this fact (test only with the red component). */ - red=-0.88; - green=0.4; - blue=0.6; - alpha=0.41; + red=-0.88f; + green=0.4f; + blue=0.6f; + alpha=0.41f; expected_color=0x68006699; got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/* if a component is >1 then, then one considers this compenent as 1. The following test proves this fact (test only with the red component). */ - red=2.37; - green=0.4; - blue=0.6; - alpha=0.41; + red=2.37f; + green=0.4f; + blue=0.6f; + alpha=0.41f; expected_color=0x68ff6699; got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/*___________D3DRMColorGetAlpha_________________________*/ color=0x0e4921bf; - expected=14.0/255.0; + expected=14.0f/255.0f; got=pD3DRMColorGetAlpha(color); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
/*___________D3DRMColorGetBlue__________________________*/ color=0xc82a1455; - expected=1.0/3.0; + expected=1.0f/3.0f; got=pD3DRMColorGetBlue(color); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
/*___________D3DRMColorGetGreen_________________________*/ color=0xad971203; - expected=6.0/85.0; + expected=6.0f/85.0f; got=pD3DRMColorGetGreen(color); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
/*___________D3DRMColorGetRed__________________________*/ color=0xb62d7a1c; - expected=3.0/17.0; + expected=3.0f/17.0f; got=pD3DRMColorGetRed(color); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); }