Module: wine Branch: master Commit: 70055cd4509d9b39a0dc46a7fd07613ec256419b URL: http://source.winehq.org/git/wine.git/?a=commit;h=70055cd4509d9b39a0dc46a7fd...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Apr 28 09:42:55 2017 +0200
wined3d: Introduce wined3d_device_get_hs_cb().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 9499f6e..9fd195a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2685,6 +2685,13 @@ void CDECL wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_HULL, idx, buffer); }
+struct wined3d_buffer * CDECL wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_HULL, idx); +} + void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device, unsigned int idx, struct wined3d_shader_resource_view *view) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index e1fc2ac..a3c8f21 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -66,6 +66,7 @@ @ cdecl wined3d_device_get_gs_cb(ptr long) @ cdecl wined3d_device_get_gs_resource_view(ptr long) @ cdecl wined3d_device_get_gs_sampler(ptr long) +@ cdecl wined3d_device_get_hs_cb(ptr long) @ cdecl wined3d_device_get_hull_shader(ptr) @ cdecl wined3d_device_get_index_buffer(ptr ptr ptr) @ cdecl wined3d_device_get_light(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index c8b790e..9e34661 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2222,6 +2222,7 @@ struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_de struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device, UINT idx); struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx); +struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx); struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device); struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device, enum wined3d_format_id *format, unsigned int *offset);