Module: wine Branch: master Commit: e385748258bea127d4883a540611f9ee80e65d63 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e385748258bea127d4883a5406...
Author: Sandijs Ribaks spamdijs@inbox.lv Date: Tue Mar 16 16:09:06 2010 +0200
wined3d: Add surface conversion function from WINED3DFMT_YUY2 to WINED3DFMT_B8G8R8X8_UNORM.
---
dlls/wined3d/surface_base.c | 50 +++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 50 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c index 33e3d3e..a372869 100644 --- a/dlls/wined3d/surface_base.c +++ b/dlls/wined3d/surface_base.c @@ -742,6 +742,55 @@ static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst, } }
+static inline BYTE cliptobyte(int x) +{ + return (BYTE) ((x < 0) ? 0 : ((x > 255) ? 255 : x)); +} + +static void convert_yuy2_x8r8g8b8(const BYTE *src, BYTE *dst, + DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) +{ + unsigned int x, y; + int c2, d, e, r2 = 0, g2 = 0, b2 = 0; + + TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out); + + for (y = 0; y < h; ++y) + { + const BYTE *src_line = src + y * pitch_in; + DWORD *dst_line = (DWORD *)(dst + y * pitch_out); + for (x = 0; x < w; ++x) + { + /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV: + * C = Y - 16; D = U - 128; E = V - 128; + * R = cliptobyte((298 * C + 409 * E + 128) >> 8); + * G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8); + * B = cliptobyte((298 * C + 516 * D + 128) >> 8); + * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V . + * U and V are shared between the pixels. + */ + if (!(x & 1)) /* for every even pixel, read new U and V */ + { + d = (int) src_line[1] - 128; + e = (int) src_line[3] - 128; + r2 = 409 * e + 128; + g2 = - 100 * d - 208 * e + 128; + b2 = 516 * d + 128; + } + c2 = 298 * ((int) src_line[0] - 16); + dst_line[x] = 0xff000000 + | cliptobyte((c2 + r2) >> 8) << 16 /* red */ + | cliptobyte((c2 + g2) >> 8) << 8 /* green */ + | cliptobyte((c2 + b2) >> 8); /* blue */ + /* Scale RGB values to 0..255 range, + * then clip them if still not in range (may be negative), + * then shift them within DWORD if necessary. + */ + src_line += 2; + } + } +} + struct d3dfmt_convertor_desc { WINED3DFORMAT from, to; void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h); @@ -752,6 +801,7 @@ static const struct d3dfmt_convertor_desc convertors[] = {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float}, {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_r5g6b5_x8r8g8b8}, {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_a8r8g8b8_x8r8g8b8}, + {WINED3DFMT_YUY2, WINED3DFMT_B8G8R8X8_UNORM, convert_yuy2_x8r8g8b8}, };
static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)