Module: wine Branch: master Commit: c48195e417f3b645d67c364ad59f25f127ba4104 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c48195e417f3b645d67c364ad5...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Jul 4 15:09:49 2008 -0500
wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
It isn't related to the shader backend any longer. The nvts_enable in the ffp code isn't quite right as well, it should be moved away once there is a dedicated nvts fragment pipeline replacement
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dlls/wined3d/arb_program_shader.c | 5 - dlls/wined3d/ati_fragment_shader.c | 28 +- dlls/wined3d/baseshader.c | 16 - dlls/wined3d/context.c | 14 +- dlls/wined3d/directx.c | 12 +- dlls/wined3d/glsl_shader.c | 5 - dlls/wined3d/state.c | 1114 +----------------------------------- dlls/wined3d/wined3d_private.h | 13 +- 8 files changed, 64 insertions(+), 1143 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=c48195e417f3b645d67c36...