Module: wine Branch: master Commit: cd0a3c23a12031e81e6e8b0de1f3d009ce6fcd6c URL: http://source.winehq.org/git/wine.git/?a=commit;h=cd0a3c23a12031e81e6e8b0de1...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Jun 10 12:07:01 2016 +0200
d3d10core/tests: Add more tests for creating depth stencil views.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10core/tests/device.c | 165 ++++++++++++++++++++++++++++++++++-------- 1 file changed, 135 insertions(+), 30 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 8c47f42..b2a75cd 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -267,6 +267,71 @@ static void check_rtv_desc_(unsigned int line, const D3D10_RENDER_TARGET_VIEW_DE } }
+struct dsv_desc +{ + DXGI_FORMAT format; + D3D10_DSV_DIMENSION dimension; + unsigned int miplevel_idx; + unsigned int layer_idx; + unsigned int layer_count; +}; + +static void get_dsv_desc(D3D10_DEPTH_STENCIL_VIEW_DESC *d3d10_desc, const struct dsv_desc *desc) +{ + d3d10_desc->Format = desc->format; + d3d10_desc->ViewDimension = desc->dimension; + if (desc->dimension == D3D10_DSV_DIMENSION_TEXTURE2D) + { + U(*d3d10_desc).Texture2D.MipSlice = desc->miplevel_idx; + } + else if (desc->dimension == D3D10_DSV_DIMENSION_TEXTURE2DARRAY) + { + U(*d3d10_desc).Texture2DArray.MipSlice = desc->miplevel_idx; + U(*d3d10_desc).Texture2DArray.FirstArraySlice = desc->layer_idx; + U(*d3d10_desc).Texture2DArray.ArraySize = desc->layer_count; + } + else + { + trace("Unhandled view dimension %#x.\n", desc->dimension); + } +} + +#define check_dsv_desc(a, b) check_dsv_desc_(__LINE__, a, b) +static void check_dsv_desc_(unsigned int line, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, + const struct dsv_desc *expected_desc) +{ + ok_(__FILE__, line)(desc->Format == expected_desc->format, + "Got format %#x, expected %#x.\n", desc->Format, expected_desc->format); + ok_(__FILE__, line)(desc->ViewDimension == expected_desc->dimension, + "Got view dimension %#x, expected %#x.\n", desc->ViewDimension, expected_desc->dimension); + + if (desc->ViewDimension != expected_desc->dimension) + return; + + if (desc->ViewDimension == D3D10_DSV_DIMENSION_TEXTURE2D) + { + ok_(__FILE__, line)(U(*desc).Texture2D.MipSlice == expected_desc->miplevel_idx, + "Got MipSlice %u, expected %u.\n", + U(*desc).Texture2D.MipSlice, expected_desc->miplevel_idx); + } + else if (desc->ViewDimension == D3D10_DSV_DIMENSION_TEXTURE2DARRAY) + { + ok_(__FILE__, line)(U(*desc).Texture2DArray.MipSlice == expected_desc->miplevel_idx, + "Got MipSlice %u, expected %u.\n", + U(*desc).Texture2DArray.MipSlice, expected_desc->miplevel_idx); + ok_(__FILE__, line)(U(*desc).Texture2DArray.FirstArraySlice == expected_desc->layer_idx, + "Got FirstArraySlice %u, expected %u.\n", + U(*desc).Texture2DArray.FirstArraySlice, expected_desc->layer_idx); + ok_(__FILE__, line)(U(*desc).Texture2DArray.ArraySize == expected_desc->layer_count, + "Got ArraySize %u, expected %u.\n", + U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count); + } + else + { + trace("Unhandled view dimension %#x.\n", desc->ViewDimension); + } +} + #define create_buffer(a, b, c, d) create_buffer_(__LINE__, a, b, c, d) static ID3D10Buffer *create_buffer_(unsigned int line, ID3D10Device *device, unsigned int bind_flags, unsigned int size, const void *data) @@ -1416,8 +1481,48 @@ static void test_create_depthstencil_view(void) ID3D10DepthStencilView *dsview; ID3D10Device *device, *tmp; ID3D10Texture2D *texture; + IUnknown *iface; + unsigned int i; HRESULT hr;
+ static const struct + { + struct + { + unsigned int miplevel_count; + unsigned int array_size; + DXGI_FORMAT format; + } texture; + struct dsv_desc dsv_desc; + struct dsv_desc expected_dsv_desc; + } + tests[] = + { +#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN +#define D24_S8 DXGI_FORMAT_D24_UNORM_S8_UINT +#define TEX_2D D3D10_DSV_DIMENSION_TEXTURE2D +#define TEX_2D_ARRAY D3D10_DSV_DIMENSION_TEXTURE2DARRAY + {{ 1, 1, D24_S8}, {0}, {D24_S8, TEX_2D, 0}}, + {{10, 1, D24_S8}, {0}, {D24_S8, TEX_2D, 0}}, + {{10, 1, D24_S8}, {FMT_UNKNOWN, TEX_2D, 0}, {D24_S8, TEX_2D, 0}}, + {{10, 1, D24_S8}, {FMT_UNKNOWN, TEX_2D, 1}, {D24_S8, TEX_2D, 1}}, + {{10, 1, D24_S8}, {FMT_UNKNOWN, TEX_2D, 9}, {D24_S8, TEX_2D, 9}}, + {{ 1, 4, D24_S8}, {0}, {D24_S8, TEX_2D_ARRAY, 0, 0, 4}}, + {{10, 4, D24_S8}, {0}, {D24_S8, TEX_2D_ARRAY, 0, 0, 4}}, + {{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, -1}, {D24_S8, TEX_2D_ARRAY, 0, 0, 4}}, + {{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, 0, -1}, {D24_S8, TEX_2D_ARRAY, 1, 0, 4}}, + {{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, 0, -1}, {D24_S8, TEX_2D_ARRAY, 3, 0, 4}}, + {{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, 0, -1}, {D24_S8, TEX_2D_ARRAY, 5, 0, 4}}, + {{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, 0, -1}, {D24_S8, TEX_2D_ARRAY, 9, 0, 4}}, + {{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, -1}, {D24_S8, TEX_2D_ARRAY, 0, 1, 3}}, + {{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, -1}, {D24_S8, TEX_2D_ARRAY, 0, 2, 2}}, + {{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, -1}, {D24_S8, TEX_2D_ARRAY, 0, 3, 1}}, +#undef FMT_UNKNOWN +#undef D24_S8 +#undef TEX_2D +#undef TEX_2D_ARRAY + }; + if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); @@ -1460,44 +1565,44 @@ static void test_create_depthstencil_view(void) ok(!U(dsv_desc).Texture2D.MipSlice, "Got unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice);
ID3D10DepthStencilView_Release(dsview); + ID3D10Texture2D_Release(texture);
- dsv_desc.Format = DXGI_FORMAT_UNKNOWN; - - hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)texture, &dsv_desc, &dsview); - ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); + for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) + { + D3D10_DEPTH_STENCIL_VIEW_DESC *current_desc;
- memset(&dsv_desc, 0, sizeof(dsv_desc)); - ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc); - ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); - ok(dsv_desc.ViewDimension == D3D10_DSV_DIMENSION_TEXTURE2D, - "Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension); - ok(!U(dsv_desc).Texture2D.MipSlice, "Got unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice); + texture_desc.MipLevels = tests[i].texture.miplevel_count; + texture_desc.ArraySize = tests[i].texture.array_size; + texture_desc.Format = tests[i].texture.format;
- ID3D10DepthStencilView_Release(dsview); - ID3D10Texture2D_Release(texture); + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
- texture_desc.ArraySize = 4; + if (tests[i].dsv_desc.dimension == D3D10_DSV_DIMENSION_UNKNOWN) + { + current_desc = NULL; + } + else + { + current_desc = &dsv_desc; + get_dsv_desc(current_desc, &tests[i].dsv_desc); + }
- hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr); + hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)texture, current_desc, &dsview); + ok(SUCCEEDED(hr), "Test %u: Failed to create depth stencil view, hr %#x.\n", i, hr);
- hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)texture, NULL, &dsview); - ok(SUCCEEDED(hr), "Failed to create depthstencil view, hr %#x.\n", hr); + hr = ID3D10DepthStencilView_QueryInterface(dsview, &IID_ID3D11DepthStencilView, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Test %u: Depth stencil view should implement ID3D11DepthStencilView.\n", i); + if (SUCCEEDED(hr)) IUnknown_Release(iface);
- memset(&dsv_desc, 0, sizeof(dsv_desc)); - ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc); - ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); - ok(dsv_desc.ViewDimension == D3D10_DSV_DIMENSION_TEXTURE2DARRAY, - "Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension); - ok(!U(dsv_desc).Texture2DArray.MipSlice, "Got unexpected mip slice %u.\n", - U(dsv_desc).Texture2DArray.MipSlice); - ok(!U(dsv_desc).Texture2DArray.FirstArraySlice, "Got unexpected first array slice %u.\n", - U(dsv_desc).Texture2DArray.FirstArraySlice); - ok(U(dsv_desc).Texture2DArray.ArraySize == texture_desc.ArraySize, - "Got unexpected array size %u.\n", U(dsv_desc).Texture2DArray.ArraySize); + memset(&dsv_desc, 0, sizeof(dsv_desc)); + ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc); + check_dsv_desc(&dsv_desc, &tests[i].expected_dsv_desc);
- ID3D10DepthStencilView_Release(dsview); - ID3D10Texture2D_Release(texture); + ID3D10DepthStencilView_Release(dsview); + ID3D10Texture2D_Release(texture); + }
refcount = ID3D10Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount);