Module: wine Branch: master Commit: 8e1e62616a93bc9f6e83a0eb7ee8ac8d2766bd71 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8e1e62616a93bc9f6e83a0eb7e...
Author: Francois Gouget fgouget@free.fr Date: Sun Oct 15 17:06:44 2006 +0200
wined3d: Remove '\0's in traces.
---
dlls/wined3d/pixelshader.c | 4 ++-- dlls/wined3d/vertexshader.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 6911a90..7b19d63 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -860,7 +860,7 @@ #endif else shader_addline(&buffer, "gl_FragColor = R0;\n"); } - shader_addline(&buffer, "}\n\0"); + shader_addline(&buffer, "}\n");
TRACE("Compiling shader object %u\n", shader_obj); GL_EXTCALL(glShaderSourceARB(shader_obj, 1, (const char**)&buffer.buffer, NULL)); @@ -891,7 +891,7 @@ #endif
if (This->baseShader.hex_version < WINED3DPS_VERSION(2,0)) shader_addline(&buffer, "MOV result.color, R0;\n"); - shader_addline(&buffer, "END\n\0"); + shader_addline(&buffer, "END\n");
/* TODO: change to resource.glObjectHandle or something like that */ GL_EXTCALL(glGenProgramsARB(1, &This->baseShader.prgId)); diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 14ea00c..d48be44 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -750,7 +750,7 @@ #endif */ shader_addline(&buffer, "gl_Position.y = gl_Position.y * posFixup[1];\n");
- shader_addline(&buffer, "}\n\0"); + shader_addline(&buffer, "}\n");
TRACE("Compiling shader object %u\n", shader_obj); GL_EXTCALL(glShaderSourceARB(shader_obj, 1, (const char**)&buffer.buffer, NULL)); @@ -803,7 +803,7 @@ #endif
shader_addline(&buffer, "MOV result.position, TMP_OUT;\n");
- shader_addline(&buffer, "END\n\0"); + shader_addline(&buffer, "END\n");
/* TODO: change to resource.glObjectHandle or something like that */ GL_EXTCALL(glGenProgramsARB(1, &This->baseShader.prgId));