Module: wine Branch: master Commit: 96120332853af77148c1958029ec17725d1342ed URL: http://source.winehq.org/git/wine.git/?a=commit;h=96120332853af77148c1958029...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Feb 29 11:38:27 2016 +0100
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 13de8ec..0c19b3f 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1035,8 +1035,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface, struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface); struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface); enum wined3d_format_id src_format, dst_format; - struct wined3d_resource_desc wined3d_desc; - struct wined3d_resource *wined3d_resource; + struct wined3d_sub_resource_desc wined3d_desc; UINT src_w, src_h;
TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", @@ -1046,8 +1045,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface, * destination texture is in WINED3D_POOL_DEFAULT. */
wined3d_mutex_lock(); - wined3d_resource = wined3d_texture_get_sub_resource(src->wined3d_texture, src->sub_resource_idx); - wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); + wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &wined3d_desc); if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) { WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface); @@ -1058,8 +1056,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface, src_w = wined3d_desc.width; src_h = wined3d_desc.height;
- wined3d_resource = wined3d_texture_get_sub_resource(dst->wined3d_texture, dst->sub_resource_idx); - wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); + wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &wined3d_desc); if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) { WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);