Module: wine Branch: master Commit: 4a7cbba0ea4eafc1b648529d917f9c4dffe651ab URL: http://source.winehq.org/git/wine.git/?a=commit;h=4a7cbba0ea4eafc1b648529d91...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Dec 1 07:31:39 2011 +0100
wined3d: Move the surface map counting code to wined3d_surface_map().
---
dlls/wined3d/surface.c | 26 +++++++++++++------------- 1 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5ec4daa..b74e8d5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -527,19 +527,6 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
TRACE("surface %p.\n", surface);
- /* Performance optimization: Count how often a surface is locked, if it is - * locked regularly do not throw away the system memory copy. This avoids - * the need to download the surface from OpenGL all the time. The surface - * is still downloaded if the OpenGL texture is changed. */ - if (!(surface->flags & SFLAG_DYNLOCK)) - { - if (++surface->lockCount > MAXLOCKCOUNT) - { - TRACE("Surface is locked regularly, not freeing the system memory copy any more.\n"); - surface->flags |= SFLAG_DYNLOCK; - } - } - /* Create a PBO for dynamically locked surfaces but don't do it for * converted or NPOT surfaces. Also don't create a PBO for systemmem * surfaces. */ @@ -3718,6 +3705,19 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface, if (!(surface->flags & SFLAG_LOCKABLE)) WARN("Trying to lock unlockable surface.\n");
+ /* Performance optimization: Count how often a surface is mapped, if it is + * mapped regularly do not throw away the system memory copy. This avoids + * the need to download the surface from OpenGL all the time. The surface + * is still downloaded if the OpenGL texture is changed. */ + if (!(surface->flags & SFLAG_DYNLOCK)) + { + if (++surface->lockCount > MAXLOCKCOUNT) + { + TRACE("Surface is mapped regularly, not freeing the system memory copy any more.\n"); + surface->flags |= SFLAG_DYNLOCK; + } + } + surface->surface_ops->surface_map(surface, rect, flags);
if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)