Module: vkd3d Branch: master Commit: bc7c89bc1fcff0854a88aeffa368720610d134a4 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=bc7c89bc1fcff0854a88aeff...
Author: Giovanni Mascellani gmascellani@codeweavers.com Date: Tue Apr 5 12:33:06 2022 +0200
vkd3d-shader/hlsl: Use an unsigned variable for iteration.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Francisco Casas fcasas@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl_constant_ops.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 51cee179..109fc2ee 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -194,11 +194,12 @@ static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2) { enum hlsl_base_type type = dst->node.data_type->base_type; + unsigned int k;
assert(type == src1->node.data_type->base_type); assert(type == src2->node.data_type->base_type);
- for (int k = 0; k < 4; ++k) + for (k = 0; k < 4; ++k) { switch (type) {