Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 47f2ec1a by Henri Verbeet at 2025-09-18T11:35:05+02:00 vkd3d-shader/ir: Require default swizzles on vec4 immediate constants.
The SPIR-V, GLSL and MSL backends implicitly handle swizzles on immediate constants, but the TPF and d3d-asm backends assume a default swizzle. In principle there's no reason those couldn't support swizzles on immediate constants, but they're a little pointless.
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3 changed files:
- libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/tpf.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/47f2ec1a08769e2b5dbc677da183c9...