Module: wine Branch: master Commit: 41346a1dae53bd941d97d7ec58e240557a37d4e8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=41346a1dae53bd941d97d7ec58...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jul 27 12:54:52 2010 +0200
wined3d: Setting render target 0 to NULL in an application error.
---
dlls/wined3d/device.c | 11 +++++------ 1 files changed, 5 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index be473d7..11a6b9a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5758,14 +5758,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, return WINED3DERR_INVALIDCALL; }
- /* MSDN says that null disables the render target - but a device must always be associated with a render target - nope MSDN says that we return invalid call to a null rendertarget with an index of 0 - */ - if (RenderTargetIndex == 0 && pRenderTarget == NULL) { - FIXME("Trying to set render target 0 to NULL\n"); + /* Render target 0 can't be set to NULL. */ + if (!pRenderTarget && !RenderTargetIndex) + { + WARN("Trying to set render target 0 to NULL.\n"); return WINED3DERR_INVALIDCALL; } + if (pRenderTarget && !(((IWineD3DSurfaceImpl *)pRenderTarget)->resource.usage & WINED3DUSAGE_RENDERTARGET)) { FIXME("(%p)Trying to set the render target to a surface(%p) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET\n",This ,pRenderTarget); return WINED3DERR_INVALIDCALL;