Module: wine Branch: master Commit: cae8ebab91798856d3f12caf5f8b4d9035693ce8 URL: https://source.winehq.org/git/wine.git/?a=commit;h=cae8ebab91798856d3f12caf5...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Feb 28 12:12:34 2018 +0100
wined3d: Do not call context_validate_onscreen_formats() in context_apply_blit_state().
It does nothing when depth_stencil is NULL.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 32126b7..4282cfb 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2956,8 +2956,6 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) { - context_validate_onscreen_formats(context, NULL); - if (context->render_offscreen) { wined3d_texture_load(rt, context, FALSE);