Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 4c91f4aa by Henri Verbeet at 2025-08-28T20:06:32+02:00 vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_ld().
- - - - - 96099037 by Henri Verbeet at 2025-08-28T20:06:32+02:00 vkd3d-shader/glsl: Implement VSIR_OP_DSX and VSIR_OP_DSY.
- - - - - ed438c13 by Henri Verbeet at 2025-08-28T20:06:32+02:00 vkd3d-shader/glsl: Implement VSIR_OP_COS.
- - - - - 86656b75 by Henri Verbeet at 2025-08-28T20:06:32+02:00 vkd3d-shader/glsl: Implement VSIR_OP_SIN.
- - - - - d30c9920 by Henri Verbeet at 2025-08-28T20:06:32+02:00 vkd3d-shader/glsl: Implement VSIR_OP_UDIV_SIMPLE.
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8 changed files:
- libs/vkd3d-shader/glsl.c - tests/hlsl/arithmetic-int-uniform.shader_test - tests/hlsl/arithmetic-uint.shader_test - tests/hlsl/ddxddy.shader_test - tests/hlsl/fwidth.shader_test - tests/hlsl/swizzle-constant-prop.shader_test - tests/hlsl/texture-load-offset.shader_test - tests/hlsl/trigonometry.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a1edfc400806aeb63383715c77796...