Module: wine Branch: master Commit: 9595526932d6db0baea1c912f7160749bf809e4e URL: http://source.winehq.org/git/wine.git/?a=commit;h=9595526932d6db0baea1c912f7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Apr 10 10:05:46 2014 +0200
d3d9/tests: Use a separate device for color_fill_test().
---
dlls/d3d9/tests/visual.c | 94 ++++++++++++++++++++++++++-------------------- 1 file changed, 53 insertions(+), 41 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 06e1e68..50d563a 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -719,72 +719,84 @@ static void clear_test(IDirect3DDevice9 *device) IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); }
-static void color_fill_test(IDirect3DDevice9 *device) +static void color_fill_test(void) { + IDirect3DSurface9 *offscreen_surface; + IDirect3DSurface9 *backbuffer; + IDirect3DSurface9 *rt_surface; + D3DCOLOR fill_color, color; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; + HWND window; HRESULT hr; - IDirect3DSurface9 *backbuffer = NULL; - IDirect3DSurface9 *rt_surface = NULL; - IDirect3DSurface9 *offscreen_surface = NULL; - DWORD fill_color, color; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + }
/* Test ColorFill on a the backbuffer (should pass) */ hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); - if(backbuffer) - { - fill_color = 0x112233; - hr = IDirect3DDevice9_ColorFill(device, backbuffer, NULL, fill_color); - ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
- color = getPixelColor(device, 0, 0); - ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color); + fill_color = 0x112233; + hr = IDirect3DDevice9_ColorFill(device, backbuffer, NULL, fill_color); + ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
- IDirect3DSurface9_Release(backbuffer); - } + color = getPixelColor(device, 0, 0); + ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color); + + IDirect3DSurface9_Release(backbuffer);
/* Test ColorFill on a render target surface (should pass) */ - hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &rt_surface, NULL ); + hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_A8R8G8B8, + D3DMULTISAMPLE_NONE, 0, TRUE, &rt_surface, NULL ); ok(hr == D3D_OK, "Unable to create render target surface, hr = %08x\n", hr); - if(rt_surface) - { - fill_color = 0x445566; - hr = IDirect3DDevice9_ColorFill(device, rt_surface, NULL, fill_color); - ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
- color = getPixelColorFromSurface(rt_surface, 0, 0); - ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color); + fill_color = 0x445566; + hr = IDirect3DDevice9_ColorFill(device, rt_surface, NULL, fill_color); + ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
- IDirect3DSurface9_Release(rt_surface); - } + color = getPixelColorFromSurface(rt_surface, 0, 0); + ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color); + + IDirect3DSurface9_Release(rt_surface);
/* Test ColorFill on an offscreen plain surface in D3DPOOL_DEFAULT (should pass) */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &offscreen_surface, NULL); ok(hr == D3D_OK, "Unable to create offscreen plain surface, hr = %08x\n", hr); - if(offscreen_surface) - { - fill_color = 0x778899; - hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, fill_color); - ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
- color = getPixelColorFromSurface(offscreen_surface, 0, 0); - ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color); + fill_color = 0x778899; + hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, fill_color); + ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
- IDirect3DSurface9_Release(offscreen_surface); - } + color = getPixelColorFromSurface(offscreen_surface, 0, 0); + ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color); + + IDirect3DSurface9_Release(offscreen_surface);
/* Try ColorFill on an offscreen surface in sysmem (should fail) */ - offscreen_surface = NULL; hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &offscreen_surface, NULL); ok(hr == D3D_OK, "Unable to create offscreen plain surface, hr = %08x\n", hr); - if(offscreen_surface) - { - hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, 0); - ok(hr == D3DERR_INVALIDCALL, "ColorFill on offscreen sysmem surface failed with hr = %08x\n", hr);
- IDirect3DSurface9_Release(offscreen_surface); - } + hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, 0); + ok(hr == D3DERR_INVALIDCALL, "ColorFill on offscreen sysmem surface failed with hr = %08x\n", hr); + + IDirect3DSurface9_Release(offscreen_surface); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
/* @@ -16736,11 +16748,11 @@ START_TEST(visual) stretchrect_test(device_ptr); lighting_test(device_ptr); clear_test(device_ptr); - color_fill_test(device_ptr);
cleanup_device(device_ptr); device_ptr = NULL;
+ color_fill_test(); fog_test(); test_cube_wrap(); z_range_test();