Module: wine Branch: master Commit: eedbdded236727ae3302085ffad527601b2cfeeb URL: http://source.winehq.org/git/wine.git/?a=commit;h=eedbdded236727ae3302085ffa...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Oct 8 21:32:41 2012 +0200
wined3d: Fix the SM3 int and bool vs constant limits.
Reported by Eduard Munteanu.
---
dlls/wined3d/shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 9223dce..aac19ae 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1796,8 +1796,8 @@ static void vertexshader_set_limits(struct wined3d_shader *shader)
case WINED3D_SHADER_VERSION(3, 0): shader->limits.temporary = 32; - shader->limits.constant_bool = 32; - shader->limits.constant_int = 32; + shader->limits.constant_bool = 16; + shader->limits.constant_int = 16; shader->limits.address = 1; shader->limits.packed_output = 12; shader->limits.sampler = 4;