Module: wine Branch: master Commit: f5cef4373828a998507d4a02b0cc83d42a49606f URL: http://source.winehq.org/git/wine.git/?a=commit;h=f5cef4373828a998507d4a02b0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Dec 3 10:28:09 2014 +0100
wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.
The difference doesn't really matter for SM1-3 since resources and samplers are always tied together, but in SM4 they're separate.
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dlls/wined3d/arb_program_shader.c | 17 ++-- dlls/wined3d/context.c | 42 ++++----- dlls/wined3d/glsl_shader.c | 188 +++++++++++++++++++------------------- dlls/wined3d/shader.c | 64 +++++++------ dlls/wined3d/shader_sm1.c | 34 ++++++- dlls/wined3d/wined3d_private.h | 18 ++-- 6 files changed, 203 insertions(+), 160 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=f5cef4373828a998507d4a...