Module: wine Branch: master Commit: 08b8c5b2074664ef1b9c7b976e2d0d21f36379f4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=08b8c5b2074664ef1b9c7b976e...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Apr 11 13:30:36 2017 +0200
wined3d: Fix atomics for raw thread group shared memory.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c5017cb..a4221e0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5405,7 +5405,7 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins) { shader_glsl_add_src_param(ins, &ins->src[0], coord_mask, &offset); string_buffer_sprintf(address, "%s", offset.param_str); - if (reg_maps->uav_resource_info[resource_idx].flags & WINED3D_VIEW_BUFFER_RAW) + if (is_tgsm || (reg_maps->uav_resource_info[resource_idx].flags & WINED3D_VIEW_BUFFER_RAW)) shader_addline(address, "/ 4"); }