Module: wine Branch: stable Commit: dc3cb001afca2afff8df517b0168dfad467579aa URL: https://source.winehq.org/git/wine.git/?a=commit;h=dc3cb001afca2afff8df517b0...
Author: Paul Gofman gofmanp@gmail.com Date: Thu Jun 13 16:56:59 2019 +0300
wined3d: Use 3 component norm for 'nrm' opcode in GLSL backend.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=8848 Signed-off-by: Paul Gofman gofmanp@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org (cherry picked from commit 447c9523f84f8bc973a1080bb29d3b60e6d190f8) Signed-off-by: Michael Stefaniuc mstefani@winehq.org
---
dlls/wined3d/glsl_shader.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6f3826f8d6..dccc9ad389 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4390,8 +4390,12 @@ static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins) mask_size = shader_glsl_get_write_mask_size(write_mask); shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
- shader_addline(buffer, "tmp0.x = dot(%s, %s);\n", - src_param.param_str, src_param.param_str); + if (mask_size > 3) + shader_addline(buffer, "tmp0.x = dot(vec3(%s), vec3(%s));\n", + src_param.param_str, src_param.param_str); + else + shader_addline(buffer, "tmp0.x = dot(%s, %s);\n", + src_param.param_str, src_param.param_str); shader_glsl_append_dst(buffer, ins);
if (mask_size > 1)