Module: wine Branch: refs/heads/master Commit: 2a35f769e38240601aaeb19ad883c7ac5c166696 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=2a35f769e38240601aaeb19a...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon May 15 20:28:13 2006 +0200
wined3d: Add missing render states to the dumping function.
---
dlls/wined3d/utils.c | 26 ++++++++++++++++++++++++++ 1 files changed, 26 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 32a5991..e562f41 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -169,15 +169,27 @@ #undef PRIM_TO_STR const char* debug_d3drenderstate(DWORD state) { switch (state) { #define D3DSTATE_TO_STR(u) case u: return #u + D3DSTATE_TO_STR(WINED3DRS_TEXTUREHANDLE ); + D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS ); + D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESS ); + D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE ); + D3DSTATE_TO_STR(WINED3DRS_WRAPU ); + D3DSTATE_TO_STR(WINED3DRS_WRAPV ); D3DSTATE_TO_STR(WINED3DRS_ZENABLE ); D3DSTATE_TO_STR(WINED3DRS_FILLMODE ); D3DSTATE_TO_STR(WINED3DRS_SHADEMODE ); D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN ); + D3DSTATE_TO_STR(WINED3DRS_MONOENABLE ); + D3DSTATE_TO_STR(WINED3DRS_ROP2 ); + D3DSTATE_TO_STR(WINED3DRS_PLANEMASK ); D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE ); D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE ); D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL ); + D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAG ); + D3DSTATE_TO_STR(WINED3DRS_TEXTUREMIN ); D3DSTATE_TO_STR(WINED3DRS_SRCBLEND ); D3DSTATE_TO_STR(WINED3DRS_DESTBLEND ); + D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAPBLEND ); D3DSTATE_TO_STR(WINED3DRS_CULLMODE ); D3DSTATE_TO_STR(WINED3DRS_ZFUNC ); D3DSTATE_TO_STR(WINED3DRS_ALPHAREF ); @@ -187,14 +199,26 @@ #define D3DSTATE_TO_STR(u) case u: retur D3DSTATE_TO_STR(WINED3DRS_FOGENABLE ); D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE ); D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE ); + D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL ); + D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX ); + D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA ); D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR ); D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE ); D3DSTATE_TO_STR(WINED3DRS_FOGSTART ); D3DSTATE_TO_STR(WINED3DRS_FOGEND ); D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY ); + D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE ); D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS ); + D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE ); + D3DSTATE_TO_STR(WINED3DRS_BORDERCOLOR ); + D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSU ); + D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSV ); + D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS ); D3DSTATE_TO_STR(WINED3DRS_ZBIAS ); D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE ); + D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY ); + D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH ); + D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT); D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE ); D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL ); D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL ); @@ -214,11 +238,13 @@ #define D3DSTATE_TO_STR(u) case u: retur D3DSTATE_TO_STR(WINED3DRS_WRAP7 ); D3DSTATE_TO_STR(WINED3DRS_CLIPPING ); D3DSTATE_TO_STR(WINED3DRS_LIGHTING ); + D3DSTATE_TO_STR(WINED3DRS_EXTENTS ); D3DSTATE_TO_STR(WINED3DRS_AMBIENT ); D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE ); D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX ); D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER ); D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS ); + D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE ); D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE ); D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE ); D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE );