Module: vkd3d Branch: master Commit: 588d3e5a576870f093d0789412a3974675345412 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=588d3e5a576870f093d07894...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Mar 17 13:38:14 2021 +0100
vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl.y | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index afac0ab..4769475 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -755,7 +755,7 @@ static struct list *gen_struct_fields(struct hlsl_ctx *ctx, struct hlsl_type *ty field->semantic = v->semantic; if (v->initializer.args_count) { - hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.\n"); + hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field."); free_parse_initializer(&v->initializer); } list_add_tail(list, &field->entry);