Module: vkd3d Branch: master Commit: 67c002e7ca9bb6dba54eef51d7d5499a48a9461b URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=67c002e7ca9bb6dba54eef51...
Author: Conor McCarthy cmccarthy@codeweavers.com Date: Wed Jun 23 22:32:20 2021 +1000
vkd3d: Remove fixme for UAV counter offsets.
The fixme says the offset is ignored, but it is used when creating the Vulkan buffer view for the counter, and works as expected.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d/resource.c | 3 --- 1 file changed, 3 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index a9d4d46..3a66bb1 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -2847,9 +2847,6 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_ return; }
- if (desc->u.Buffer.CounterOffsetInBytes) - FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes); - flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags); if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format, desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,