Module: wine Branch: master Commit: 0d79d3625ed31df62294c6ae78e63c47991d6c89 URL: https://source.winehq.org/git/wine.git/?a=commit;h=0d79d3625ed31df62294c6ae7...
Author: Paul Gofman gofmanp@gmail.com Date: Wed May 15 18:06:50 2019 +0300
wined3d: Move validate_material_colour_source() to wined3d_private.h.
Signed-off-by: Paul Gofman gofmanp@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/utils.c | 10 ---------- dlls/wined3d/wined3d_private.h | 10 ++++++++++ 2 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 669c8cb..06ff97c 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -6378,16 +6378,6 @@ int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_e return memcmp(ka, kb, sizeof(*ka)); }
-static enum wined3d_material_color_source validate_material_colour_source(WORD use_map, - enum wined3d_material_color_source source) -{ - if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE)) - return source; - if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR)) - return source; - return WINED3D_MCS_MATERIAL; -} - void wined3d_ffp_get_vs_settings(const struct wined3d_context *context, const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 2525fca..0a629dd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4840,6 +4840,16 @@ static inline void wined3d_not_from_cs(struct wined3d_cs *cs) assert(cs->thread_id != GetCurrentThreadId()); }
+static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map, + enum wined3d_material_color_source source) +{ + if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE)) + return source; + if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR)) + return source; + return WINED3D_MCS_MATERIAL; +} + /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */ #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"