Module: wine Branch: master Commit: d4d165afd86daa16c9cb7f6d6cf800d121dc2187 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d4d165afd86daa16c9cb7f6d6c...
Author: H. Verbeet hverbeet@gmail.com Date: Wed Feb 14 23:30:23 2007 +0100
wined3d: Use WINED3DUSAGE rather than D3DUSAGE.
---
dlls/wined3d/device.c | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 7e6ef3e..7031b7a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -358,13 +358,13 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) { * quite often even if they specify 0 usage. Because we always keep the local copy * we never read from the vbo and can create a write only opengl buffer. */ - switch(vboUsage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC) ) { - case D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC: - case D3DUSAGE_DYNAMIC: + switch(vboUsage & (WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_DYNAMIC) ) { + case WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_DYNAMIC: + case WINED3DUSAGE_DYNAMIC: TRACE("Gl usage = GL_STREAM_DRAW\n"); glUsage = GL_STREAM_DRAW_ARB; break; - case D3DUSAGE_WRITEONLY: + case WINED3DUSAGE_WRITEONLY: default: TRACE("Gl usage = GL_DYNAMIC_DRAW\n"); glUsage = GL_DYNAMIC_DRAW_ARB;