Module: wine Branch: master Commit: ef8162751eb03ef6a4abb54bd908fa9893025a41 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ef8162751eb03ef6a4abb54bd9...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Mar 14 17:02:16 2016 +0100
wined3d: Get resource info from the texture in surface_convert_depth_to_float().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 3f90592..d06f1eb 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -884,7 +884,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth) { - const struct wined3d_format *format = surface->resource.format; + const struct wined3d_format *format = surface->container->resource.format;
switch (format->id) {