Module: vkd3d Branch: master Commit: 31613e060b7902faf7cd9945a241c57a4dfa7926 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=31613e060b7902faf7cd9945...
Author: Conor McCarthy cmccarthy@codeweavers.com Date: Thu Jul 1 14:24:47 2021 +1000
vkd3d-shader: Introduce shader_sm4_set_descriptor_register_range().
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/dxbc.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 70ab70a..9b6956c 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -630,6 +630,15 @@ static unsigned int shader_sm4_map_resource_idx(struct vkd3d_shader_register *re return reg->idx[0].offset; }
+static void shader_sm4_set_descriptor_register_range(struct vkd3d_sm4_data *priv, + struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range) +{ + range->first = reg->idx[shader_is_sm_5_1(priv) ? 1 : 0].offset; + range->last = reg->idx[shader_is_sm_5_1(priv) ? 2 : 0].offset; + if (range->last < range->first) + FIXME("Invalid register range [%u:%u].\n", range->first, range->last); +} + static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) @@ -654,8 +663,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, } reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV; shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg); - semantic->resource.range.first = shader_sm4_map_resource_idx(&semantic->resource.reg.reg, priv); - semantic->resource.range.last = semantic->resource.range.first; + shader_sm4_set_descriptor_register_range(priv, &semantic->resource.reg.reg, &semantic->resource.range);
components = *tokens++; for (i = 0; i < VKD3D_VEC4_SIZE; i++)