Module: vkd3d Branch: master Commit: 14e9a1ba1c6b8403e3df5522ae763aed5a8f1f45 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=14e9a1ba1c6b8403e3df5522...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Sep 23 16:47:02 2021 -0500
vkd3d-shader/hlsl: Don't dereference a NULL offset_node in hlsl_offset_from_deref().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 9efc3da..6f8bece 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1201,7 +1201,7 @@ unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref) if (offset_node->type != HLSL_IR_CONSTANT) { FIXME("Dereference with non-constant offset of type %s.\n", hlsl_node_type_to_string(offset_node->type)); - offset_node = NULL; + return 0; }
return hlsl_ir_constant(offset_node)->value[0].u;