Module: wine Branch: refs/heads/master Commit: df3902e6c1a1fb6bd13fd88011d1892acdcb9612 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=df3902e6c1a1fb6bd13fd880...
Author: Phil Costin philcostin@hotmail.com Date: Thu May 18 18:21:00 2006 +0100
wined3d: Trace output corrections and cleanups.
---
dlls/wined3d/device.c | 4 ++-- dlls/wined3d/directx.c | 16 ++++++++-------- 2 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 943e38f..a612f99 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1969,11 +1969,11 @@ UINT WINAPI IWineD3DDeviceImpl_GetAvaila IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; static BOOL showfixmes = TRUE; if (showfixmes) { - FIXME("(%p) : stub, emulating %dMib for now, returning %dMib\n", This, (emulated_textureram/(1024*1024)), + FIXME("(%p) : stub, emulating %dMB for now, returning %dMB\n", This, (emulated_textureram/(1024*1024)), ((emulated_textureram - wineD3DGlobalStatistics->glsurfaceram) / (1024*1024))); showfixmes = FALSE; } - TRACE("(%p) : emulating %dMib for now, returning %dMib\n", This, (emulated_textureram/(1024*1024)), + TRACE("(%p) : emulating %dMB for now, returning %dMB\n", This, (emulated_textureram/(1024*1024)), ((emulated_textureram - wineD3DGlobalStatistics->glsurfaceram) / (1024*1024))); /* videomemory is simulated videomemory + AGP memory left */ return (emulated_textureram - wineD3DGlobalStatistics->glsurfaceram); diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index c870942..9b1813a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1680,17 +1680,17 @@ #endif if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) && wined3d_settings.glslRequested && DeviceType != WINED3DDEVTYPE_REF) { *pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); - TRACE_(d3d_caps)("Hardware Vertex Shaders versions 2.0+ enabled\n"); + TRACE_(d3d_caps)("Hardware vertex shader versions 2.0+ enabled\n"); } else if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_VERTEX_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) { *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); - TRACE_(d3d_caps)("Hardware Vertex Shader version 1.1 enabled\n"); + TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled\n"); } else if (wined3d_settings.vs_mode == VS_SW || DeviceType == WINED3DDEVTYPE_REF) { /* FIXME: Change the following line (when needed) to reflect the reported software vertex shader version implemented */ *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); - TRACE_(d3d_caps)("Software Vertex Shader version 1.1 enabled\n"); + TRACE_(d3d_caps)("Software vertex shader version 1.1 enabled\n"); } else { *pCaps->VertexShaderVersion = 0; - TRACE_(d3d_caps)("Vertex Shader functionality not available\n"); + TRACE_(d3d_caps)("Vertex shader functionality not available\n"); }
if (This->gl_info.gl_vendor == VENDOR_MESA || This->gl_info.gl_vendor == VENDOR_WINE) { @@ -1704,20 +1704,20 @@ #endif *pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); /* FIXME: The following line is card dependant. -1.0 to 1.0 is a safe default clamp range for now */ *pCaps->PixelShader1xMaxValue = 1.0; - TRACE_(d3d_caps)("Hardware Pixel Shaders versions 2.0+ enabled\n"); + TRACE_(d3d_caps)("Hardware pixel shader versions 2.0+ enabled\n"); } else if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) { *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); *pCaps->PixelShader1xMaxValue = 1.0; - TRACE_(d3d_caps)("Hardware Pixel Shaders version 1.4 enabled\n"); + TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled\n"); /* FIXME: Uncomment this when there is support for software Pixel Shader 1.4 and PS_SW is defined } else if (wined3d_settings.ps_mode == PS_SW || DeviceType == WINED3DDEVTYPE_REF) { *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); *pCaps->PixelShader1xMaxValue = 1.0; - TRACE_(d3d_caps)("Software Pixel Shader version 1.4 enabled\n"); */ + TRACE_(d3d_caps)("Software pixel shader version 1.4 enabled\n"); */ } else { *pCaps->PixelShaderVersion = 0; *pCaps->PixelShader1xMaxValue = 0.0; - TRACE_(d3d_caps)("Pixel Shader functionality not available\n"); + TRACE_(d3d_caps)("Pixel shader functionality not available\n"); }
/* ------------------------------------------------