Module: vkd3d Branch: master Commit: fd5d6cd454ed1d99b8288a5dc66ebfe87c51381c URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=fd5d6cd454ed1d99b8288a5d...
Author: Alexandre Julliard julliard@winehq.org Date: Tue Feb 8 15:09:29 2022 +0100
vkd3d-shader: Define S_ISREG if necessary for the Windows build.
Signed-off-by: Alexandre Julliard julliard@winehq.org Signed-off-by: Henri Verbeet hverbeet@codeweavers.com
---
libs/vkd3d-shader/preproc.y | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/preproc.y b/libs/vkd3d-shader/preproc.y index ac6f647..3f02ac0 100644 --- a/libs/vkd3d-shader/preproc.y +++ b/libs/vkd3d-shader/preproc.y @@ -48,6 +48,10 @@ int preproc_yylex(PREPROC_YYSTYPE *yylval_param, PREPROC_YYLTYPE *yylloc_param,
#define YYLLOC_DEFAULT(cur, rhs, n) (cur) = YYRHSLOC(rhs, !!n)
+#ifndef S_ISREG +# define S_ISREG(m) (((m) & S_IFMT) == S_IFREG) +#endif + static void preproc_error(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_error error, const char *format, ...) {