Module: wine Branch: master Commit: 1a37a9fa8dc6e7d8fbd16a35b2f17721e63db9af URL: http://source.winehq.org/git/wine.git/?a=commit;h=1a37a9fa8dc6e7d8fbd16a35b2...
Author: Matteo Bruni mbruni@codeweavers.com Date: Tue Mar 14 00:09:52 2017 +0100
d3d9/tests: Ignore test_vshader_input() "no color attribute" test result on WARP.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/tests/visual.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index a615596..227b7c2 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -8093,11 +8093,8 @@ static void test_vshader_input(void) hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
- /* WARP ends up using the color attribute from the previous draw. Let's mark - * that behavior as broken. */ color = getPixelColor(device, 160, 360); - ok(color_match(color, 0x00000000, 1) - || broken(color_match(color, 0x00ffff00, 1)), + ok(color_match(color, 0x00000000, 1) || broken(warp), "Got unexpected color 0x%08x for no color attribute test.\n", color);
IDirect3DDevice9_SetVertexShader(device, NULL);