Module: wine Branch: master Commit: 2e94258ca2582990f5646c65fc81f45274b725b1 URL: https://gitlab.winehq.org/wine/wine/-/commit/2e94258ca2582990f5646c65fc81f45...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Jul 8 18:05:43 2022 -0500
d3d9: Use the wined3d_streaming_buffer helpers to manage the streaming vertex buffer.
---
dlls/d3d9/d3d9_private.h | 5 +-- dlls/d3d9/device.c | 106 ++++++----------------------------------------- 2 files changed, 15 insertions(+), 96 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index 50c3b38d795..65aa3623293 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -100,9 +100,8 @@ struct d3d9_device struct fvf_declaration *fvf_decls; UINT fvf_decl_count, fvf_decl_size;
- struct wined3d_buffer *vertex_buffer; - UINT vertex_buffer_size; - UINT vertex_buffer_pos; + struct wined3d_streaming_buffer vertex_buffer; + struct wined3d_buffer *index_buffer; UINT index_buffer_size; UINT index_buffer_pos; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index ac6a7054838..5708155db59 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -663,8 +663,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if } heap_free(device->fvf_decls);
- if (device->vertex_buffer) - wined3d_buffer_decref(device->vertex_buffer); + wined3d_streaming_buffer_cleanup(&device->vertex_buffer); if (device->index_buffer) wined3d_buffer_decref(device->index_buffer);
@@ -1079,12 +1078,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
wined3d_mutex_lock();
- if (device->vertex_buffer) - { - wined3d_buffer_decref(device->vertex_buffer); - device->vertex_buffer = NULL; - device->vertex_buffer_size = 0; - } + wined3d_streaming_buffer_cleanup(&device->vertex_buffer);
if (device->index_buffer) { @@ -3080,54 +3074,14 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface return D3D_OK; }
-/* The caller is responsible for wined3d locking */ -static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size) -{ - HRESULT hr; - - if (device->vertex_buffer_size < min_size || !device->vertex_buffer) - { - UINT size = max(device->vertex_buffer_size * 2, min_size); - struct wined3d_buffer_desc desc; - struct wined3d_buffer *buffer; - - TRACE("Growing vertex buffer to %u bytes.\n", size); - - desc.byte_width = size; - desc.usage = WINED3DUSAGE_DYNAMIC; - desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; - desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W; - desc.misc_flags = 0; - desc.structure_byte_stride = 0; - - if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, - NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer))) - { - ERR("Failed to create vertex buffer, hr %#x.\n", hr); - return hr; - } - - if (device->vertex_buffer) - wined3d_buffer_decref(device->vertex_buffer); - - device->vertex_buffer = buffer; - device->vertex_buffer_size = size; - device->vertex_buffer_pos = 0; - } - return D3D_OK; -} - static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); - HRESULT hr; UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); - struct wined3d_map_desc wined3d_map_desc; - struct wined3d_box wined3d_box = {0}; UINT size = vtx_count * stride; - struct wined3d_resource *vb; - UINT vb_pos, align; + unsigned int vb_pos; + HRESULT hr;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, primitive_type, primitive_count, data, stride); @@ -3152,29 +3106,11 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, return D3DERR_INVALIDCALL; }
- hr = d3d9_device_prepare_vertex_buffer(device, size); - if (FAILED(hr)) + if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, + &device->vertex_buffer, data, size, stride, &vb_pos))) goto done;
- vb_pos = device->vertex_buffer_pos; - align = vb_pos % stride; - if (align) align = stride - align; - if (vb_pos + size + align > device->vertex_buffer_size) - vb_pos = 0; - else - vb_pos += align; - - wined3d_box.left = vb_pos; - wined3d_box.right = vb_pos + size; - vb = wined3d_buffer_get_resource(device->vertex_buffer); - if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, - WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))) - goto done; - memcpy(wined3d_map_desc.data, data, size); - wined3d_resource_unmap(vb, 0); - device->vertex_buffer_pos = vb_pos + size; - - hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride); + hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, stride); if (FAILED(hr)) goto done;
@@ -3240,7 +3176,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa UINT idx_size = idx_count * idx_fmt_size; struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; - struct wined3d_resource *ib, *vb; + struct wined3d_resource *ib; UINT vb_pos, ib_pos, align; HRESULT hr;
@@ -3269,27 +3205,9 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa return D3DERR_INVALIDCALL; }
- hr = d3d9_device_prepare_vertex_buffer(device, vtx_size); - if (FAILED(hr)) - goto done; - - vb_pos = device->vertex_buffer_pos; - align = vb_pos % vertex_stride; - if (align) align = vertex_stride - align; - if (vb_pos + vtx_size + align > device->vertex_buffer_size) - vb_pos = 0; - else - vb_pos += align; - - wined3d_box.left = vb_pos; - wined3d_box.right = vb_pos + vtx_size; - vb = wined3d_buffer_get_resource(device->vertex_buffer); - if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, - WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))) + if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->vertex_buffer, + (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size, vertex_stride, &vb_pos))) goto done; - memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size); - wined3d_resource_unmap(vb, 0); - device->vertex_buffer_pos = vb_pos + vtx_size;
hr = d3d9_device_prepare_index_buffer(device, idx_size); if (FAILED(hr)) @@ -3313,7 +3231,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa wined3d_resource_unmap(ib, 0); device->index_buffer_pos = ib_pos + idx_size;
- hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vertex_stride); + hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, vertex_stride); if (FAILED(hr)) goto done;
@@ -4754,6 +4672,8 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine device->stateblock_state = wined3d_stateblock_get_state(device->state); device->update_state = device->state;
+ wined3d_streaming_buffer_init(&device->vertex_buffer, WINED3D_BIND_VERTEX_BUFFER); + if (flags & D3DCREATE_MULTITHREADED) wined3d_device_set_multithreaded(device->wined3d_device);